JetsonHacks

Developing on NVIDIA® Jetson™ for AI on the Edge

Category: Article

JetPack 3.1
One of the big changes in the new JetPack 3.1 release is that the NVIDIA Jetson TX1 now runs L4T 28.1, an Ubuntu 16.04 variant. The reason that this is […]
Note: This article has been superseded. Please see: Build Kernel and Modules – NVIDIA Jetson TX2 In this article, we cover building the kernel and modules for the NVIDIA Jetson […]
Today NVIDIA released JetPack 3.1 which introduces L4T 28.1 with production support for both the NVIDIA Jetson TX1 and Jetson TX2 Development Kits. Also new is TensorRT 2.1, cuDNN 6.0 […]
This article marks the start of the prototype RACECAR/J build. RACECAR/J is an 1/10 scale autonomous vehicle. First up, preparing the chassis. Looky here: Background This is the third hardware […]
UPDATE: The company Scanse.io which produced the Scanse Sweep Scanner has ceased operations as of May, 2018. This article remains here for reference purposes. The newly introduced Scanse Sweep Scanner […]
Reader Fikri asked: Now, I’ve been a while trying to understand RACECAR/J and other similar project out there. Please correct me if my understanding is way off. So, there are […]
After finishing the installation of the ROS packages on the Jetson RACECAR, we need to program the VESC, an electronic speed controller, for use in the Jetson RACECAR. Looky here: […]
In part one of the RACECAR software install, we set the stage. In this article, we install the RACECAR packages. Looky here: Background One of the packages that is installed […]
The software install for the Jetson RACECAR is a multi-step process. Looky here: Background There are a couple of different ways to install the software for the Jetson RACECAR. The […]
After putting together the lower platform of the Jetson RACECAR, the next step is to assemble the upper platform. Looky here: Stiffening the Springs With the addition of the extra […]

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