Articles
- August 12, 2026
- No Comments
Today NVIDIA announces the newest release of JetPack, 7.2.1. Here’s the official blurb from the forums, including links to the NVIDIA blog post and official resources. Agent skills for video […]
- May 31, 2026
- 4 Comments
There were some major announcements made at GTC 2026 in Taipei on June 1, 2026. A big part of that is NVIDIA DGX Spark Window PCs. But more importantly, there […]
- March 25, 2026
- 2 Comments
At GTC 2026, NVIDIA introduced NemoClaw, a security wrapper for OpenClaw. It now runs on the Jetson Orins. Looky here: Background If you’ve been anywhere near the AI noise machine […]
- February 6, 2026
- 2 Comments
JetPack 6.2.2 is now out in the wilds for the Jetson Orins. While it’s a minor point upgrade, it fixes a CUDA memory allocation problem introduced in the last update. […]
- January 12, 2026
- 2 Comments
The latest JetPack release for Jetson Thor is now out in the wilds! This is the first production release of Jetson Linux and the JetPack Libraries for the Jetson AGX […]
- December 1, 2025
- No Comments
When a new generation of Jetsons are introduced, we know that they will perform much better after sofware is tuned to their capabilities. At launch in September 2025, the initial […]
- October 31, 2025
- No Comments
About a month ago, I sat down and put pencil to paper to predict the performance of the announced NVIDIA DGX Spark versus the newly introduced Jetson AGX Thor. The […]
- September 21, 2025
- 4 Comments
Jetson AGX Thor The NVIDIA Jetson AGX Thor is the new powerhouse in the Jetson family lineup. We’re taking a slightly different approach. Usually when we get a new Jetson, […]
- July 23, 2025
- 6 Comments
This is a sample newsletter. Sign up to get email delivery! Hello there! It’s been a while since you heard from me. I’ll tell you why, but first the news! There’s […]
- July 12, 2025
- 20 Comments
Important Note: This has been fixed in the latest version of JetPack, so you will not have to perform this fix – Nov, 2025 Jetson Orin vs. Snap 2.70 Why […]