Developing on NVIDIA® Jetson™ for AI on the Edge

Category: RACECAR/J

RACECAR/J is now using VESC 6 electronic speed controllers. Newer versions of the VESC now require the new VESC Tool to program them. Looky here: Background For RACECAR/J, we replace […]
Installing the VESC 6 Plus on the platform consists of several steps. First, remove the protective wrap on the platform. The VESC 6 Plus will be mounted to the bottom […]
In RACECAR/J FlatNose Platfrom Part I we built up the lower FlatNose platform. In an earlier article, we built a chassis. Now we attach them together. Looky here: Introduction Building […]
Note: Everything in the RACECAR/J store is 10% off from Black Friday to Cyber Monday. In earlier articles, we built a RACECAR/J using the MIT platform specification. The MIT platform […]
One of the first things people like to do with their RACECAR is gather data. Using ROS we can record and playback actions. It’s easy! Looky here: Background The usual […]
Exploring ROS is easy using the both the built-in tools and additional GUI based tools. Looky here: This is a little different than most the content on JetsonHacks. Basically we […]
After completion of the RACECAR/J robot assembly, ROS software installation and VESC programming, it is time to test teleoperation using a game controller. Looky here: Background In the software installation […]
In the first part of our Hokuyo UST-10LX installation article, we made a wiring harness and installed the lidar into RACECAR/J. After connecting the Jetson on the RACECAR to an […]
Adding a Hokuyo UST-10LX Scanning Range Finder to RACECAR/J is probably the most difficult task in the build to replicate a MIT RACECAR. With a little patience, it’s not too […]
Before we can run RACECAR/J, we need to program the electronic speed controller, called a VESC, for the motor and steering. Looky here: Background Note: Newer versions of RACECAR J […]


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