JetsonHacks

Developing on NVIDIA® Jetson™ for AI on the Edge

Category: Article

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The new “In Practice” series takes an in depth look on how to work with the Jetson with developer tools and external hardware. In this article we are working with […]
Jetson Camera Coding is the associated code for the upcoming “In Practice” series on working with cameras. There are three repositories: camera-caps The JetsonHacks Github repository camera-caps provides a graphical […]
This is the start of a new set of articles which provide a deeper explanation of the concepts around the NVIDIA Jetson family of products. In many of the previous […]
The end of another year. In a lot of ways, it felt like 2021 was the sad little brother of 2020. As we head into 2022, it feels like things […]
A while back, we wrote a Python software sketch that implements a GUI for inspecting GStreamer plugins and features. Let’s revisit the code, and clean it up! Looky here: Introduction […]
At the latest GTC, NVIDIA announced that they will begin shipping the Jetson AGX Orin in early 2022. Introduction The Jetson AGX Orin is the next generation AGX form factor […]
Introduction GStreamer is useful for handling media components on the NVIDIA Jetsons. This is the main way to handle video sources, such as cameras and video files. It’s nice to […]
Setting up a Wi-Fi Hotspot using the Network Manager GUI on the NVIDIA Jetsons is simple, but there is a trick. Looky here: Background Being able to access your Jetson […]
Fall cleaning continues here at JetsonHacks. The last week here we’ve been doing some deep cleaning, working on the operating system level repositories. Updating Repositories One area that has changed […]
We’re starting fall cleaning here at JetsonHacks! That means updating some of our code repositories and articles. With the release of JetPack 4.6, there’s a lot of work and heavy […]

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